Skill Changers โ re-roll the skill, keep the stats
Fifteen class catalysts that change only the skill option โ what they work on, what they refuse, and when to spend one.
Fifteen class catalysts that re-roll one thing and nothing else: the skill on your item. Every stat, every other option, the enhancement, the Luciad power โ all of it survives untouched.
What they actually do
Before these existed, a bad skill on a good piece meant re-rolling the whole item and praying the stats came back as well as they went in. Most people just lived with the wrong skill. A Skill Changer removes that trade entirely.
Only the skill changes. You do not have to re-roll everything. If a piece has the stats you want and the wrong skill, this is the tool โ and it is the reason experienced players hoard good-stat pieces with useless skills instead of vendoring them.
The fifteen catalysts
One per class โ Berserker, Marksman, Magus, War Kahuna, Beast Master, Templar, Mercenary, Cardinal, Oracle, Master Breeder, Slayer, Deadeye, Void Mage, Corruptor, Overlord. Use the one for the class that will wear the item, not the one for the class holding it.
Berserker: Blessed Skill Changer
Marksman: Blessed Skill Changer
Magus: Blessed Skill Changer
War Kahuna: Blessed Skill Changer
Beast Master: Blessed Skill Changer
Templar: Blessed Skill Changer
Mercenary: Blessed Skill Changer
Cardinal: Blessed Skill Changer
Oracle: Blessed Skill Changer
Master Breeder: Blessed Skill Changer
Slayer: Blessed Skill Changer
Deadeye: Blessed Skill Changer
Voidmage: Blessed Skill Changer
Corruptor: Blessed Skill Changer
Overlord: Blessed Skill Changer
What it works on
| Item | Works? |
|---|---|
| Body armour โ every Distorted Space tier, and Twilight | โ |
| Gloves โ same tiers | โ |
| Boots โ same tiers | โ |
| Emblems โ all of them | โ |
| Enhanced medallions | โ |
| Helmets | โ |
| Weapons | โ |
| Shields | โ |
| Mantles | โ |
The bottom four rows are the ones people try first. Helmets, weapons, shields and mantles are not in any recipe โ no changer of any class accepts them, and no amount of trying will change that.
The armour pieces, in full
Each changer names its own class family's pieces explicitly. Here is one class's list so you can see the shape โ body, gloves and boots for every tier from the Governor set through Twilight:
Twilight Gloves
Twilight Boots
Twilight Armor
Nusylite's Gloves
Nusylite's Boots
Nusylite's Armor
Fluminis' Gloves
Fluminis' Boots
Fluminis' Armor
Inferno's Gloves
Inferno's Boots
Inferno's Armor
Reviac's Gloves
Reviac's Boots
Reviac's Armor
Distorted space Governor Mach's Armor
Distorted space Governor Mach's Gloves
Distorted space Governor Mach's Boots
Enhanced Mach's Armor
Enhanced Mach's Gloves
Enhanced Mach's Boots
The one requirement
The item has to be identified already. An unidentified piece has no skill to change yet, so identify first, then decide whether the skill is worth keeping.
Each catalyst has its own pool
A Berserker changer only ever produces Berserker skills, a Cardinal changer only Cardinal skills. There is no cross-class rolling, so the catalyst you pick decides the pool and the roll decides which skill from it.
When to use one
When the stats are already where you want them. Re-rolling the skill costs one catalyst and risks nothing else, so there is no reason to hold back on a piece you intend to keep โ but there is also no point spending one on a piece whose stats you are still going to re-roll, because a full re-roll replaces the skill anyway.
Related guides
Luciad's Power ยท Distorted Space gear ยท Emblems ยท Medallions ยท The Guild Zone