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Skill Changers โ€” re-roll the skill, keep the stats

Fifteen class catalysts that change only the skill option โ€” what they work on, what they refuse, and when to spend one.

Fifteen class catalysts that re-roll one thing and nothing else: the skill on your item. Every stat, every other option, the enhancement, the Luciad power โ€” all of it survives untouched.

What they actually do

Before these existed, a bad skill on a good piece meant re-rolling the whole item and praying the stats came back as well as they went in. Most people just lived with the wrong skill. A Skill Changer removes that trade entirely.

Only the skill changes. You do not have to re-roll everything. If a piece has the stats you want and the wrong skill, this is the tool โ€” and it is the reason experienced players hoard good-stat pieces with useless skills instead of vendoring them.

The fifteen catalysts

One per class โ€” Berserker, Marksman, Magus, War Kahuna, Beast Master, Templar, Mercenary, Cardinal, Oracle, Master Breeder, Slayer, Deadeye, Void Mage, Corruptor, Overlord. Use the one for the class that will wear the item, not the one for the class holding it.

Berserker: Blessed Skill Changer Marksman: Blessed Skill Changer Magus: Blessed Skill Changer War Kahuna: Blessed Skill Changer Beast Master: Blessed Skill Changer Templar: Blessed Skill Changer Mercenary: Blessed Skill Changer Cardinal: Blessed Skill Changer Oracle: Blessed Skill Changer Master Breeder: Blessed Skill Changer Slayer: Blessed Skill Changer Deadeye: Blessed Skill Changer Voidmage: Blessed Skill Changer Corruptor: Blessed Skill Changer Overlord: Blessed Skill Changer

What it works on

ItemWorks?
Body armour โ€” every Distorted Space tier, and Twilightโœ”
Gloves โ€” same tiersโœ”
Boots โ€” same tiersโœ”
Emblems โ€” all of themโœ”
Enhanced medallionsโœ”
Helmetsโœ˜
Weaponsโœ˜
Shieldsโœ˜
Mantlesโœ˜

The bottom four rows are the ones people try first. Helmets, weapons, shields and mantles are not in any recipe โ€” no changer of any class accepts them, and no amount of trying will change that.

The armour pieces, in full

Each changer names its own class family's pieces explicitly. Here is one class's list so you can see the shape โ€” body, gloves and boots for every tier from the Governor set through Twilight:

Twilight Gloves Twilight Boots Twilight Armor Nusylite's Gloves Nusylite's Boots Nusylite's Armor Fluminis' Gloves Fluminis' Boots Fluminis' Armor Inferno's Gloves Inferno's Boots Inferno's Armor Reviac's Gloves Reviac's Boots Reviac's Armor Distorted space Governor Mach's Armor Distorted space Governor Mach's Gloves Distorted space Governor Mach's Boots Enhanced Mach's Armor Enhanced Mach's Gloves Enhanced Mach's Boots

The one requirement

The item has to be identified already. An unidentified piece has no skill to change yet, so identify first, then decide whether the skill is worth keeping.

Each catalyst has its own pool

A Berserker changer only ever produces Berserker skills, a Cardinal changer only Cardinal skills. There is no cross-class rolling, so the catalyst you pick decides the pool and the roll decides which skill from it.

When to use one

When the stats are already where you want them. Re-rolling the skill costs one catalyst and risks nothing else, so there is no reason to hold back on a piece you intend to keep โ€” but there is also no point spending one on a piece whose stats you are still going to re-roll, because a full re-roll replaces the skill anyway.

Related guides

Luciad's Power ยท Distorted Space gear ยท Emblems ยท Medallions ยท The Guild Zone

Skill Changers โ€” re-roll the skill, keep the stats โ€” Rappelz Eternal Realms Wiki