Luciad's Power โ the layer above +20
How rank 7 gear keeps growing past +20: requirements, Power Stones, the real success rates, and what each power actually gives you.
Everything on this server stops at +20. Luciad's Power is what comes after โ a second track that keeps climbing long past the point where the enchant bar is full.
How you unlock it
Take a rank 7 item to +20 and it gains Luciad's Power 1. From there every success adds one more. Three things have to be true before the server will let you try:
- The item is rank 7. Nothing below that participates.
- It is already at Luciad's Power 1 or higher โ which means it reached +20 first.
- It is identified. An unidentified randomizable item is refused outright.
Where it stops: 32 for ordinary rank 7 gear, 40 for grade 10 โ which today means the Pure White weapons and the Twilight armour set. The cap is baked into the recipes, not a setting someone can raise.
What it costs
Two materials per attempt: a Power Stone that matches the slot, and a cube.
| Slot | Power Stone |
|---|---|
| Weapon | |
| Armour, belt, mantle | |
| Mask | |
| Medallion |
Which cube depends on how far along you are:
| Power range | Cube |
|---|---|
| 1 โ 31 | |
| 32 โ 40 |
Power Stones have exactly one source: extracting +20 gear, one stone per power the item had. There is no drop, no shop, no quest. Every stone in the economy came out of somebody's +20 item.
The success rate
The first thirty-one levels are free in everything but materials. The last eight are where the system bites:
| Step | Success |
|---|---|
| 1 โ 31 | 100% |
| 32 โ 33 | 20% |
| 33 โ 34 | 20% |
| 34 โ 35 | 10% |
| 35 โ 36 | 10% |
| 36 โ 37 | 5% |
| 37 โ 38 | 5% |
| 38 โ 39 | 4% |
| 39 โ 40 | 4% |
Read that bottom row honestly: at 4%, reaching 40 from 39 takes about twenty-five stones on average, and averages are not promises. Grade 10 gear is a long-term project, not a weekend.
What you get for it
Each power level adds a bonus that is specific to the item โ the game stores a separate curve per item code. Two examples, so you can see the shape:
A medallion (caps at 32)
| Power | Bonus |
|---|---|
| 1 | 0 |
| 5 | 888 |
| 10 | 1,998 |
| 15 | 3,108 |
| 20 | 4,218 |
| 25 | 5,328 |
| 31 | 6,660 |
| 32 | 6,882 |
Twilight body armour (caps at 40)
| Power | Bonus |
|---|---|
| 1 | 284 |
| 5 | 1,345 |
| 10 | 2,011 |
| 15 | 2,448 |
| 20 | 2,721 |
| 25 | 2,953 |
| 31 | 3,232 |
| 32 | 3,279 |
| 35 | 3,418 |
| 40 | 3,651 |
Notice the difference in shape. The medallion starts at zero and climbs in a straight line, so every power is worth the same. Twilight front-loads: the first ten powers give more than the last ten, which is why a +20 Twilight piece at power 10 is already most of the way to feeling finished.
Reading the tooltip
This confuses people every day, so: the white number is the total, and it already includes the Luciad bonus. The green (+N) beside it is the enchantment alone. They are not meant to add up โ if you sum them you will double-count Luciad and wonder why your character sheet disagrees.
Planning it
Push to 31 on whatever you actually wear; it is cheap in risk and the bonus is real at every step. Only start the 32+ stretch on a piece you are certain is final, because the stones you burn there are stones that could have taken another item from 1 to 31.
Related guides
Distorted Space gear ยท Skill Changers ยท Emblems ยท Medallions ยท The Guild Zone