Field Reports
Patch notes, events, and dispatches from across the three realms.
Patch 1.16 โ Crater and Creatures
All 142 creature summoning scrolls were being consumed without summoning anything and are now fixed, the Koala Card exists at last so the Meranosa koalas can be tamed, every Crater monster drops the Distorted gear boxes, four summoning scrolls join the Arena Point shelves, Beast Master gets five changes, and the website now runs its own Vote-Point rotations, sales and giveaways.
Patch 1.15 โ September Update
Cosmetic skins now grant stats by tier through an appearance, two new scrolls raise a skin one rung, the staged Hell Dungeon pays by depth, creatures stop freezing and finally keep up, random skills cost a talent point and survive a reset, and both PvP damage rates come down.

Patch 1.14 โ The Hell Gate Opens
A gate to the Hell Dungeon has opened in Katan โ four Unique bosses at 230, twenty more at 215, and the whole Lava line coming off them. Plus: the threat overflow that kept dropping tanks to the bottom of the aggro list, a taming penalty cut by two thirds, the Luciad Iron Mask at five times the drop rate, belts that can finally be awakened, and the guild-rank permission that stops most players ever seeing the guild buff.
Patch 1.13 is LIVE!
The Siege module and the Altar window move to the new UI engine, Frost Arrows works with every weapon, the taming formula stops sinking Hector and Death Gladiator into ever-deeper negatives, Perfect Block returns to 20% for every class, helmet skill levels now reach passives, the Relic Keeper crafts the belt and the Devildom cloaks, Dark Cubes drop in Meranosa โ and the Guild Zone is open.
Patch 1.12 is LIVE!
Devildom is now open to everyone with only a level requirement, soulstone extraction arrives at the Soulcrafters, casting speed is hard-capped at 2ร and can no longer hang, the Newbie Set gains +350 physical and magical accuracy, and the Missions UI and right-bottom menu move to the new UI engine.
Patch 1.11 is LIVE!
New characters now start with maximum-level Buff Stone buffs for 6 hours. The Party window gains a buff toggle and Follow, the Creature Farm moves to the new UI engine, Void Mage and Corruptor self-buffs become auras, and Templar PvE damage goes from 100% to 120%.
Patch 1.10 is LIVE!
The new UI engine takes over Awakening, Rest Titles, Rest Creatures and the whole Feathers system. Skill Cooltime Reduction was increasing cooldowns instead of cutting them โ that is fixed, and minimum Cooltime Speed drops from 50% to 20%. Plus Emblem stat fixes, Devildom dailies and Remains of the Ancients crashes, and a new NPC beside Valindra that trades the ten single-race Yushiva stones for one covering every race.
Patch 1.09 is LIVE!
The Player Market has been rebuilt from the ground up on the new UI engine. Alongside it: networking and server-performance work, fixes for skill cooldowns, dismantling, casting and disguises, and a Shining Buster buff for Oracle and Cardinal โ 0.4s off the cooldown per skill level and 6% per card level instead of 3%.
Patch 1.08 is LIVE!
The Soulstone, Party and Skill Card windows are fixed, and Cash Shop Storage, Destruction and Repair move to the new UI engine. Talent Points no longer come from the Blessing of the Gods quests โ you now get 3 free at level 170, 180 and 190.
Patch 1.07 is LIVE!
A testing patch: more of the client moves onto the new UI engine, with a large performance pass behind it. The Dismantle window grows from 16 to 48 slots, Skill Cards finally show their real skill icons, and the Equipment window gains a right-click menu. Expect rough edges โ and please report them.
Patch 1.06 is LIVE!
Newbie and Veteran Coins are a new currency you earn just by levelling โ once per level โ and spend at Valindra. The starting zone is gone, new characters get the EternalNewbie title, and the Blacksmith now sells the Luciad Extractor.
Patch 1.05 is LIVE!
Damage-over-time kills finally count toward the daily total and Ursa Caverns no longer skews it, a failed Eternal Buff Stone enhancement no longer destroys the stone, revived bosses drop Jewels, and Valindra stocks all fifteen Blessed Skill Changers.
Patch 1.04 is LIVE!
Quest paths draw a yellow line to your objective, the Auction House and both Markets move to the new UI engine, login errors finally show up, and the RoA portals are fixed.
Patch 1.03 is LIVE!
The Soulstone, Mix and Trade windows move to the new UI engine โ with more trade slots and search boxes โ plus Discord Rich Presence, a trillion JP cap, better Astral Grove and Relic Box drops, and a pile of fixes.
Patch 1.02 is LIVE!
A Koala in the Remains of the Ancients leading to its hidden version, plus fixes to revived-boss pillars, portals, pet skins, the skill tree, monster pathfinding and the Emblem taming bonus.
Patch 1.01 is LIVE!
Smoother pathfinding, working portals and minimap, proper login errors, several crash fixes โ plus the Eternal Buff Stone in Deathmatch and Arena, no more durability loss, and a 5-second taming cooldown.
Eternal Realms opens its gates
Launch is Saturday 8 August 2026, 13:00 UTC. Where we stand, what the first month looks like, and how you can help.

Official launch โ Saturday 8 August
Inferno and Ice Maiden open on Saturday 8 August 2026, 13:00 UTC.

Patch Notes v0.3.0 - Ice Maiden
Crowd control now locks movement, the Awakening & enchant result windows return, Luciad enchant bonuses match official values, Final Awakening Stone: Armor is reworked, masks & belts join the Luciad system โ plus a big batch of item, tooltip, interface and performance fixes.

Patch Notes v0.2.0 - Ice Maiden
More fixes: currency-market auto-close at events, monster animation, movement speed, stat under/overflow, quickslot saves, buffs surviving relog, plus a random-option tweak.

Patch Notes v0.1.0 - Ice Maiden
Cyrillic fixes, a new NPC dialogue UI, the Forgotten Gods vendor in the City of Ruins, chat & inventory quality-of-life, and a big pile of crash fixes.

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Rappelz Private Server 2026
Rappelz Private Server 2026