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patch6h ago
Patch Notes v0.3.0 - Ice Maiden
Crowd control now locks movement, the Awakening & enchant result windows return, Luciad enchant bonuses match official values, Final Awakening Stone: Armor is reworked, masks & belts join the Luciad system — plus a big batch of item, tooltip, interface and performance fixes.

A big one — launch through the launcher to update. Crowd control finally locks your movement, the Awakening & enchant result windows are back, Luciad enchant bonuses now match official values, Final Awakening Stone: Armor is reworked, masks and belts join the Luciad system, and there's a large batch of item, tooltip, interface and performance fixes.
⚔️ Combat & Controls
- Crowd control now locks movement. While stunned, asleep, feared, petrified or frozen your character no longer "ghost-walks" when you click to move — no more rubber-banding back after the effect ends. (Fear still moves you erratically — that's the fear doing its job.)
- Hold effects: while rooted you can still auto-attack targets within range — clicking a target out of range only selects it instead of sending your character wandering off client-side.
- Personal shops: you can no longer walk around while your own shop stall is open. Clicks only select targets until you close the shop.
🚀 Performance
- Fixed the FPS drop while attacking mobs.
- Improved pathfinding — characters get stuck far less and no longer cling to collision borders.
- Performance boost in monster-heavy areas.
🌍 World
- World objects now show their names — herbs, quest objects, warp gates and other interactive props display a floating golden name above them, no targeting needed.
- Targeting a world object shows its name in gold in the target window, and objects can now display a description there too.
✨ Enchanting & Luciad
- Luciad enchant bonuses recalibrated to official values. Weapon and armor bonuses from Luciad enchanting (+1 to +40) now scale correctly — e.g. a Pure White crossbow at 22/40 grants its full intended P. Atk bonus instead of a fraction. Applies retroactively to all existing gear.
- Enchanting feedback restored: on a successful enchant, the item and materials visibly reload in the enhancement window with the material sound — no more "did anything happen?" moments.
- Fixed Rank 7 (Lv 160) gear refusing to enchant — +1/+2/+3 and beyond now work with the correct cubes.
- Fixed Pure White weapons losing their enchant bonus and socketed stones when upgraded — a +20 Pure White weapon now keeps and applies all of its stats.
- Fixed Luciad's Power: Armor / Weapon and Pure Cube upgrades not working.
- Belts now join the Luciad system and unlock Luciad Power at +20.
- Masks can now be enchanted — the Luciad Iron Mask has a full path to +20 via the new Rank 7 [Ancient] Cube - Mask, and joins the Luciad system with the new Luciad's Power: Mask.
- Stat masks and cosmetic masks now equip in their proper separate slots.
🔮 Awakening
- The Awakening result window is back! Using an awakening stone once again pops up the results window with your rolled bonuses bouncing in one by one.
- Final Awakening Stone: Armor reworked — no more five random lines from the generic pool. Each armor piece now receives its own dedicated bonus, tiered by your Luciad enchant level (+20 / +22 / +24 / 40):
- Helm: +1 to +4 to all skills and 10–40% skill cooldown reduction
- Armor: 1% / 3% / 5% / 10% damage reduction against all races
- Gloves: skill cast & summon time reduced 10% per tier, double-attack chance +10% per tier
- Boots: debuff duration reduced 15–60%, creature skill power +20–80%
- Belt: belt boss-card effects amplified (+15% / +45% / +90%)
- Mask: 1% / 3% / 5% / 10% damage increase against all races
- Reawakening Stones 1–7 now work on accessories, weapons and emblems — each stone rerolls only its matching awakening line, leaving the rest untouched. A single awaken-slot reroll is also now supported.
📜 Skill Changers & Emblems
- Skill Changers now work on all end-game weapons and emblems and reroll only the skill line — every other stat is preserved. Blessed Skill Changer scrolls reroll only the skill line of an identified item; all your stat lines stay untouched.
- Blessed Power of Change: Emblem is now stackable.
- Emblems can now be identified and accept Skill Changers.
🎒 Items & Tooltips
- Socketed soul stones now show their enhancement level — a +N badge on the stone's icon in item tooltips, with the classic larger icons.
- Luciad's Power is now counted in the white numbers. Your white P. Atk / P. Def now shows the true total including the Luciad bonus (the green enchant bonus stays separate), and the next-enchant preview reflects it too.
- Purse of Bright Powers and Purse of Bright Invocations now actually grant their effects.
- Fixed Lava gear identification — Lava helm/armor/gloves/boots/weapons (crafted from 35 Lava Drops + 35 Typhon Crystals + a Nusylite part) now roll their intended random effects, and the Lava set-bonus tooltip displays correctly.
- Fixed swapped AGI/DEX on Enhanced Teardrop stones: Teardrop Precision Stone (Enhanced) now grants Dexterity and Teardrop Spry Stone (Enhanced) grants Agility, matching their names and icons. Already-socketed stones switch to the correct stat automatically.
- Item tooltips no longer show a duplicate socket bonus — a rolled socket bonus was listed twice (once on the socket row, again under [Random Effects]).
- Added missing item names and tooltips in all languages.
🖥️ Interface
- Auction House buttons and headers restyled to match the rest of the auction window.
- Equipment window reorganized: the wings slot now sits with the other cosmetic slots (below the deco shield), and the cosmetic mask slot has moved into the Decoration column where it belongs.
See you in Rappelz. ❄