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patch1h ago

Patch 1.13 is LIVE!

The Siege module and the Altar window move to the new UI engine, Frost Arrows works with every weapon, the taming formula stops sinking Hector and Death Gladiator into ever-deeper negatives, Perfect Block returns to 20% for every class, helmet skill levels now reach passives, the Relic Keeper crafts the belt and the Devildom cloaks, Dark Cubes drop in Meranosa โ€” and the Guild Zone is open.

Patch 1.13 is live. ๐Ÿš€ Siege and the Altar move to the new UI engine, Frost Arrows stops caring which weapon you are holding, taming gets a formula that no longer runs away from you, and the Guild Zone opens.

๐ŸŽจ New UI engine

  • Siege module ๐Ÿฐ โ€” the entire module has been moved to the new engine.
  • Altar window โ€” moved to the new engine.

โš”๏ธ Gameplay and combat

  • Damage floating numbers ๐Ÿ’ฅ โ€” they stay on screen longer and drift more slowly, so a heavy fight is readable instead of a blur.
  • Auto-Sell protection ๐Ÿ›ก โ€” Soul of Mortis and Ring of Horadric can no longer be sold by Auto-Sell.
  • Frost Arrows โ„๏ธ๐Ÿน โ€” now works with every weapon. It used to fire from one specific crossbow and nothing else.
  • Taming ๐Ÿพ โ€” the chance formula was rewritten. Grand Master Hector and Death Gladiator no longer sink into ever-deeper negatives: they start at โˆ’3.9%, so +4% taming chance or more is what it takes to bring them into positive territory.
  • Perfect Block ๐Ÿ›ก๏ธ โ€” back to the default 20% for every class. It had been sitting at 0%.
  • Helmet +1 / +2 / +3 โ›‘๏ธ โ€” the skill levels a helmet grants now apply to passive skills as well. TP passives are excluded, as always.

๐Ÿงฟ Crafting and drops

  • Yushiva's Relic Keeper now crafts Yushiva's Belt and the Cloaks of Devildom โ€” White Dragon's Cloak of Devildom, Black Dragon's Cloak of Devildom and Sand Dragon's Cloak of Devildom.
  • Dark Cube ๐ŸŽฒ โ€” the cube that enchants a Cloak of Devildom now drops in Meranosa.

๐Ÿฐ The Guild Zone is live

Your guild's own valley is open: gathering nodes across six areas, nine buildings to raise, a guild store, a guild buff your leader chooses, and an invasion every week. Every node, recipe, price and upgrade cost is written up in The Guild Zone Handbook.

๐Ÿš€ The new UI engine transition continues

Another major system leaves the legacy engine with every update.

Enjoy Patch 1.13! โค๏ธ

Patch 1.13 is LIVE! โ€” Rappelz Eternal Realms