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Eternal Realms
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GuidesUpdated 47m ago

How to reach 1–150 — the starting chain

24 guided quests take a new character from level 1 to 150 — training ring, dungeon tour, enemy base, and a permanent +50-all-stats title.

You do not grind to 150 here. A chain of 24 quests takes you the whole way — through a training ring, a tour of every dungeon, and an assault on an enemy base — and hands you a permanent title at the end.

What you start with

Every new character is handed the Eternal set. Twelve weapons, one for each weapon type, so whatever class you rolled has something to hit with:

Eternal Longsword Eternal Greatsword Eternal Dagger Eternal Spear Eternal Greataxe Eternal Mace Eternal Heavy Mace Eternal Longbow Eternal Crossbow Eternal Small Staff Eternal Big Staff Eternal Axe

Plus the five shared pieces — armour, shield, mirror, boots and gloves. They are all one set, so wearing them together is the intended way to run the chain.

Eternal Armor Eternal Shield Eternal Mirror Eternal Boots Eternal Gloves

Part one — the training ring

Ten quests around the starting area. They are the tutorial the original game never had: how to fight, what your numbers mean, how gear and stones work, and how to climb the first levels.

A Verse for the Thawed Second Opinion The First Ladder First Blood What the Hands Knew Slow and Hard Numbers Are Not Decoration Four of a Kind The Second Ladder Teeth in the Dark

Every quest in the chain is available from level 1 — nothing is locked behind a level you have not reached yet, so you can never get stuck between steps.

Who teaches you

Fifteen NPCs are spread around the ring, each responsible for a piece of the chain. If you lose the thread, walk back to the last one who spoke to you.

Aldric, Bard Without an Audience Aldric Smolder, Quartermaster Smolder Piper, Second Bard Piper Ember, Smolder's Better Half Ember Wren, Field Instructor Wren Marrow, Bone-Setter Marrow Halvard, Quartermaster's Rival Halvard Sable, Set-Keeper Sable Tolliver, Job Registrar Tolliver Ash, Dungeon Warden Ash Verity, Keeper of Last Lessons Verity Nanoa's Apprentice Nanoa's Apprentice Nyx, Watcher at the Twilight Nyx Kestrel, Watcher of the Far Lane Kestrel The Warden of the Far Base The Warden

Part two — the dungeon tour

Seven quests, one per dungeon. The point is not the reward: it is that you have physically been inside every dungeon on the server before anyone asks you to run one at speed.

Down to Astral Grove Down to Sky Fortress Down to Remains of the Ancients Down to The Maze Down to Devildom Down to Twilight Underworld Down to Alcatraz

Astral Grove, Sky Fortress, Remains of the Ancients, The Maze, Devildom, Twilight Underworld and Alcatraz — after this block you know where each entrance is and what waits behind it.

Part three — the chain splits

Finishing Down to Alcatraz opens two branches at once. Both are yours and neither is optional if you want the full 150 — but you choose which to run first.

Branch A — the last lessons

Four quests that finish what the ring started, and the biggest single experience rewards in the whole chain.

A Heavy Purse Stones in the Blade The Long Climb Nothing Left to Teach

The branch ends with Nothing Left to Teach, which teleports you straight to Job Supporter Kyrie in Horizon for your job change. No walking, no guessing which town.

Branch B — the enemy base

Three quests, and the closest thing the chain has to a graduation. A lane pushes out toward a fortified base at the far end, and you fight your way down it:

The Long Lane Breaking the Line The Warden of the Far Base

Thirty-five custom monsters were built for this zone alone. The lane gets harder the further you push, and the warden at the end is the last thing standing between you and the title.

What you get for finishing

Level 150, the whole map walked, every dungeon entrance seen — and a title that does not expire.

EternalNewbie: +50 to all six stats, permanently. It is not a starter trinket you outgrow — it stays useful for the rest of the character's life.

What comes next

From 150 onward the game opens up: job levels, gear, Ursa points and materials, all of it from the endgame farm zones. Take a buff stone with you if your group has one.

Common questions

Do I need to grind between quests? No. The chain carries the levelling on its own — if you are following it in order you will never be under-levelled for the next step.

Can I skip parts of it? You can, but the dungeon tour and the base arc are where the levels are. Skipping them means arriving at 150 with holes in what you know about the server.

I lost track of where I was. Open your quest log — the chain is linear, so the active entry is your position. If the log is empty, return to the NPC who gave you the last quest you completed.

Related guides

Farm Zones · Wooden & Relic Boxes · The Eternal Buff Stone