Farm Zones — where to grind at endgame
The two custom endgame zones: Laksy Field and the Iceskin Boar Orc fields — levels, density, and which one pays better.
Two zones built for endgame grinding. Everything from level 1 to 150 is handled by the starting chain, so the field content that still matters is here.
Why these zones exist
On this server you do not grind your way to 150 — the guided starting chain takes you there. Field monsters are for what comes after: job levels, gear, Ursa points and materials. These two zones are the places built for that, with custom monsters, raised density and richer tables than the stock fields they replace.
Laksy Field
The first custom zone, replacing the old Blue Crystal line. Four sprite variants, levels 158 to 162. Their stats are cloned from the Giant Yeti, so they hit and die like a monster you already know.
| Monster | Level | HP | EXP | Density |
|---|---|---|---|---|
| Laksy Wind Sprite | 158 | 443,791 | 87,535 | 4.0 |
| Laksy Gale Sprite | 160 | 443,791 | 87,535 | 3.2 |
| Laksy Aether Sprite | 161 | 443,791 | 87,535 | 2.6 |
| Laksy Radiant Sprite | 162 | 443,791 | 87,535 | 2.0 |
Density falls as the level rises: the lowest sprite is the thickest on the ground, the highest the sparsest. If you are new to the zone, start at the bottom of the ladder.
Iceskin Boar Orc fields
The second zone spreads across seven adjacent areas and is aimed at higher levels — 175 and 178. Two monsters, both with the same beefier health pool.
| Monster | Level | HP | EXP | Density |
|---|---|---|---|---|
| Crystal Golem | 175 | 527,247 | 104,424 | 3.6 |
| Crystal Spider | 178 | 527,247 | 107,537 | 3.6 |
This zone was deliberately made dense and fast: spawn density was raised from 1.5 to 3.6 and the respawn interval cut from 3000 to 800, so packs come back while you are still in them.
Which zone to farm
Level decides most of it — the Laksy sprites are the sane target in the high 150s and 160s, the Iceskin fields once you can hold your own against 175+. Above that, one difference matters:
Zone 2's drop table is 10% more generous than zone 1's. Same kinds of loot, more of it per kill.
A note on density
Density is not a decoration in the table above — it is the multiplier the server uses to decide how many monsters an area holds, scaled by the size of that area. A higher number means more monsters standing in the same space, which is why the Iceskin fields feel busier than their level alone suggests.
Before you go
Bring a buff stone if your group has one — two hours of blessings on everyone within 20 metres is worth more than any single piece of gear at these levels. Boxes and keys drop out here too, and the clay boxes are where the Rank 7 Ancient Cubes come from.
Related guides
How to reach 1–150 · Wooden & Relic Boxes · The Eternal Buff Stone