Daily Monster Hunt — thresholds, titles and the Eternal Lucky Potion
Every kill counts towards a daily tally that pays eight reward thresholds, three permanent drop-rate titles, and the only source of Luciad materials.
Every monster you kill counts towards a daily tally. Cross a threshold and the reward lands in your bag immediately; the tally resets each day so the thresholds can be earned again, while the three titles it grants are kept forever.
Live standings for today, this week, this month and all time are on the Monster Kill leaderboards.
The rules that actually matter
- A kill counts when the game credits you for it. The tally hangs off the same decision the game already makes for quest progress — so if you are in a party and in range, it counts for you. You do not have to land the killing blow.
- The day resets at 01:00 server time, not at midnight. Kills before 01:00 still belong to the previous day. If your counter survives midnight, that is correct behaviour, not a bug.
- Each threshold pays once per day. Reaching 5,000 pays the 5,000 reward, and tomorrow it can be earned again from zero.
- Titles are permanent. Earn one at 10,000 and it is yours — you never have to repeat it.
- The website board updates roughly every 50 kills. Your own progress in game is exact; the board can trail slightly behind.
The reward thresholds
Eight thresholds, each paying once per day:
| Daily kills | Reward |
|---|---|
| 2,500 | |
| 5,000 | |
| 7,500 | |
| 10,000 | |
| 12,500 | |
| 15,000 | |
| 20,000 | |
| 50,000 |
Arena cards are not fixed. Each Lucky Arenapoint-Card rolls between 50 and 120 arena points, so the fifty cards at the top threshold are worth roughly 2,500 to 6,000 points.
What to actually chase
10,000 is the real turning point, not 2,500. That is where Pure Luciad's Energy and Luciad's Pure Cube start dropping — and the daily hunt is where those come from. They are what Luciad's Power is built out of, so this system is the supply line for the entire endgame layer above +20. It is also where the first permanent title sits.
Realistically most players will land somewhere between 2,500 and 10,000 on a normal day, and that is fine — the lower tiers still pay. 50,000 is the dedicated grinder's target: ten Eternal Lucky Potions, fifteen cubes and fifteen energies in a single day.
The three titles
Earned from the daily count and kept permanently. Each one raises your Luck:
| Daily kills | Title | Luck |
|---|---|---|
| 10,000 | Hunter of the Day | +10% |
| 20,000 | Scourge of the Day | +20% |
| 50,000 | Ruin of the Day | +50% |
The Eternal Lucky Potion
One hour, and it quadruples item drop rate — twice what an ordinary Lucky Potion does. It comes from nowhere else: one at 20,000 kills, ten at 50,000.
Eternal Lucky Potion
That scarcity is the point. There is no shop entry and no drop table for it; every one in the economy came out of somebody's 20,000-kill day.
How it stacks with the titles
The Luck from the titles and the potion feed the same drop-rate figure, and they add together before multiplying — the total is applied once to every drop roll. The ordinary Lucky Potion is 2×, the Eternal is 4×, and each title adds its own percentage on top.
Worked example: wearing Ruin of the Day (+50%) while drinking an Eternal Lucky Potion (4×) puts you at 4.5× drop rate — not 4×, and not 6×.
Where you stand
The Monster Kill leaderboards carry a board for today, this week, this month and all time. If you are logged in, your own rank and count show even when you are outside the top 100, along with your progress to the next threshold.