Rappelz
Eternal Realms

Hexenmeister

Tier S-
AsuraMeisterklasseIce Maiden
Hexenmeister
Skill-Baum
Unsterblicher Terror
3/3
Zufälliger Passivskill der Meisterklasse 1
3/3
Vampirismus
3/3
Zufälliger Passivskill der Meisterklasse 2
3/3
Schwarze Magie
3/3
Seelenplage
1/1
Hausieren
2/2
Schädelklopfer
1/1
Wiederbeleben
2/2
Shade Field
1/1
Epidemie
9/9
Verb. Schädelklopfer
9/9
Kreaturenmeisterung
36/36
Deepening Shade
9/9
Verderbnis
20/20
Schneller Zauber
21/21
Mächtiger Feuerpfeil
10/10
Skill Abkühlphase Verringern
18/18
Stärke der Dunkelheit
20/20
Lebenssauger
20/20
Sagenhafte Geschwindigkeit
7/7
Magische Haut
7/7
Ausdauer der Asura
7/7
Alptraum
20/20
Schreckensfalle
9/9
Blitzfalle
16/16
Dunkle Injektion
10/10
Verfaulen
10/10
Explosionsfalle
16/16
Magie-Neutralisator
7/7
Dunkler Schwarm
10/10
Beständige Schattenflamme
9/9
Mächtiger Lichtblitz
10/10
Gedankenkrise
20/20
Sicherer Tod
10/10
Kettenreaktion
10/10
Flächen-Windfesseln
11/11
Alptraumschild
16/16
📜

Verlauf & Änderungen

Balance-Änderungen an dieser Klasse, neuester Patch zuerst.

  • Shade FieldNeuNew skill, and it takes Intuition's place in the tree. Tears open a field of shade on the target: everything caught inside is held fast and takes dark damage every second for eight seconds — eight ticks, each roughly twice what a tick of Soul Plague deals. Radius 10, cooldown 60s, costs 1 Talent Point.
  • Deepening ShadeNeuNew passive, in Envision's place. Cooldown −6s per level, so at level 9 Shade Field returns in 6s instead of 60s, and damage coefficient +0.5 per level.
  • ShadoweavingNeuBeyond the chance to Putrefy on hit, the aura now deepens every Shade skill: +50% Shade skill damage while it runs.
  • Scent of DeathThe bonus applied below 30% health and now applies below 99% — anything that has taken so much as a scratch, rather than only a target that is nearly dead.
  • Stroke of GeniusNeuReworked to pure Wisdom, scaling with the skill's level instead of a flat lump: 10 Wisdom per skill level, so 100 per stack at level 10 and 500 at five stacks. Still stacks five times.
  • Lightning TrapNeuAdded to the Corruptor tree, cap 16, in place of Corpse MP Drain.
  • Explosion TrapNeuAdded to the Corruptor tree, cap 16, in place of Corpse HP Drain.
  • Steadfast ShadowflameNeuAdded to the Corruptor tree, cap 9, in place of Corpse Mine.
  • Corpse HP DrainRemoved from the Corruptor tree. Still available to the Dark Magician and the Warlock.
  • Corpse MP DrainRemoved from the Corruptor tree. Still available to the Dark Magician and the Warlock.
  • Corpse MineRemoved from the Corruptor tree. Still available to the Warlock.
  • IntuitionNo longer appears in the tree. Anyone who already learned it keeps it; Talent Points spent on it are not refunded automatically.
  • EnvisionNo longer appears in the tree. Anyone who already learned it keeps it; Talent Points spent on it are not refunded automatically.
  • Strength of DarknessNeuMagic penetration tripled, from 10% to 30%, and it is now a toggle that drains MP while active rather than a timed buff to re-cast every half hour.
  • Shield of NightmareNeuConverted to a toggle as well, for the same reason.
  • Fear TrapFixed: the activation radius was 0.001, small enough that an enemy had to stand almost exactly on top of it, which is why it so rarely seemed to do anything. Its damage was equally misconfigured. The radius is now 20 and the damage matches Steadfast Shadowflame.
  • Magic SkinNeuNow treated as an aura.
  • Spirit of FireNeuNow treated as an aura.
  • Neutralize MagicNeuNow treated as an aura.
  • Explosion TrapHuge damage buff.
  • Lightning TrapHuge damage buff.
  • Steadfast ShadowflameHuge damage buff.
  • Shadow AtrophiaNeuCooldown 45s → 35s, and −1s per skill enhancement level.
  • Soul PlagueNeuNow hits an area instead of a single target.
  • Soul PlagueSlight damage buff.
Hexenmeister — Rappelz Ice Maiden Class & Skills | Eternal Realms